Virtual Reality Room Planning

When somebody mentions virtual room planning, you will probably think about the classical 3D planning, that has been used by many larger furniture companies for quite some time now. Still, this technology has many limitations, as you can only see the result on a screen.

Now, imagine you could actually be inside your plan, imagine you could actually go around and position your desired furniture in a video game like fashion, with the addition of everything being the dimensions of your own room.

With Virtual reality slowly becoming more and more advanced and common, it is to be expected that it will eventually spread to many different areas in life, including interior design.
After all, with the help of VR headsets, a realistic 3D planning simulation could be achieved. Even if room scale VR is not able to cover an area wider than 3,5 meters yet, it most likely will be in the near future.

After that achievement it will be possible to provide the customer a room simulation where he can choose from a wide array of different furniture objects and virtually change their location to their liking, while actually being inside said room, giving the customer a realistic view on what to expect.

The simulation, similar to 3D planning, could take place inside a furniture market. However, for it to work properly, a lot of space would be needed, as room sizes vary greatly and many of those simulation rooms would be needed for it to be accessible to more people.
As a result only a few stores would be able to provide it effectively.

Another possible approach would be to come to the customer. This would make the simulation more realistic and flexible in room sizes, while at the same time making the whole process more expensive and therefore, again, difficult to use in a larger scale.
For that reason, a compromise solution would be beneficial. Rooms up to a specific scale could be simulated inside large furniture stores, large rooms only on site.

Nevertheless, even if the virtual reality room planning would be a huge improvement from classical 3D planning, it would take quite some time to be really relevant. With it, for the time being, being limited to larger furniture companies, more precisely to products from one company at a time, possible room plans would still be quite limited.
Still, as time goes on, there would most likely emerge autonomous VR room planning companies, that have contracts with different companies, making them able to provide a much wider array of products and thus better, more relevant, results.

Irene Holec(Winner of Blogger’s challenge 2017)
University of Applied Sciences Technikum Wien

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